Designing, not Choosing
Decisions are, at their best, meaningful actions. And when a decision is a meaningful action, it is because it was designed, not just chosen. In our work, personal and our small “p” political lives, we have lost the craft of “making” decisions. Instead we are often given two options to choose from (we call this decision-choosing), neither one meeting the actual needs of the moment. The Action Mill’s Decision Making Game takes the aspects of decisions that are often invisible (authority, process, roles, responsibilities, deadlines and capacity) and makes them visible and tangible. This allows players to not only “design” better decisions but to deepen their understanding needed for dynamic, learning organizations.